So I've been thinking about flop textures lately. I wrote a small program that generates random flop textures. Right now I'm going through the output and trying to categorize different flop types using various metrics. I'll make a post about my finding when I get somewhere. Kinda funny I used QBasic to write it, but it took all of 10 minutes and it does the job!
- Download flops.zip and unzip the files into some directory
- run qbasic.exe
- open file flops.bas
- press F5 to run the program
- enter the number of flops you want to generate. I suggest 100-1000 since I think something is wrong with random number generater (its a pseduo-random generator, but I haven't figured out how to reset the initial seed yet)
- the results will be saved to the file flops.txt in the same directory.