Did some quick sims
For flatting range pre I gave him
50% AA, KK
TT-22,AQs-A2s,KQs-K4s,QJs-Q5s,JTs-J6s,T9s-T6s,98s-96s,87s-85s,76s-75s,65s-64s,54s,AQo-A9o,KQo-KTo,QJo-QTo,JTo,T9o
which is ~30% of hands
For Flop Calling Range I gave him
no 2 pair hands (he is raising them)
50% 3 of a kind(sometimes slowplaying sometimes raising)
50% flushdraws that have gutshots or more (again sometimes raising them)
All Middle pair or better
all flush draws
all gutshots
and KQ
Works out to a calling range of about 48% and a value raising range(inc good draws) of around 7% I think.
On turn you can see from pictures what the strategy was that I gave him
Our Max Exploitative Strategy (MES) is to bet these hands
And call a shove with these hands
I used a very rough estimate of how the rivers would play out using checkdowns so its not 100% accurate but a good guide. This is also maybe a best case scenario as he might not be so likely to shove combo draws on the turn
If we give him only 50% of his combo draws for shoving, our betting range increases slightly, but our calling range of those shove decreases quite a bit to:
Calling it off with AQdd becomes neutral EV when Villain shoves ~20% of his combo draws
