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  #41 (permalink)  
Old 11-22-2007, 07:54 AM
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I think this is definitely where people are getting caught up. There is not a clearly standardized unit for measuring emotions.
A couple of things: first I want to point out that I don't believe that tilt fundamentally has anything to do with emotions (though it does correlate with strong emotions): it seems to be primarily about the discrepancy between the actual value you got (measured in $) and what your value would have been had you been playing as optimally as possible. I think Isura is thinking along the right lines in terms of ways to quantify that discrepancy. There are still counterfactual problems involved in predicting what the other players' responses would have been to the distanced, reflected upon play recommendations.

There seems to be a strong bias towards quantitative measurement being the only 'good' type of measurement. You're right that there is no standardized unit for measuring human emotions or motivations. Similarly, there is no standardized unit for measuring poetry. Nevertheless, there is a clear difference between good and bad poetry (at the very least, it's easy to tell what is terrible poetry).

I would assert that the response to this is not necessarily to search for quantification, but perhaps to find better qualification methods.

To use an analog to the Beaufort wind scale, check out the Bristol Stool scale:

Disgusting though it may be, the measures in that scale are not quantified, but very useful. I think that it is probably a similarly useful task to try and categorize and describe the various types of tilt and how they manifest. Then you could come up with some sets of diagnostic questions to determine the type of tilt you had and how bad it was.

Thoughts?
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  #42 (permalink)  
Old 11-22-2007, 11:46 AM
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Quote:
To use an analog to the Beaufort wind scale, check out the Bristol Stool scale:

Hahahaha, **** no.


Good post though
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  #43 (permalink)  
Old 11-22-2007, 03:37 PM
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Two things.

First I keep empty cans of rockstar to crush them instead of keyboards/mice. i could easily say that when I crush at least 1 can , I am tilting and should quit. There is also the increase of heartbeat/sweating/hot temperature that could be quantified.

Second, I think that I have found a miraculous way to never tilt while playing. I have a 4 weeks old baby and i take him in my arms for all my sessions. I stay calm throughout the entire session for 100% of the sessions as of today since I have been doing it.

this is not a permanent fix since he will grow up, but is there something I can learn from this?
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  #44 (permalink)  
Old 11-22-2007, 04:02 PM
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so we should just knock a girl up, and we're like x% richer?
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ae ****en jones
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  #45 (permalink)  
Old 11-22-2007, 04:10 PM
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Originally Posted by aejones View Post
so we should just knock a girl up, and we're like x% richer?
Thats one way to see it...
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  #46 (permalink)  
Old 11-22-2007, 11:00 PM
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Originally Posted by KimoWD View Post
this is not a permanent fix since he will grow up, but is there something I can learn from this?
Get more babies?
Also I think we tend to not brake things that are new and expensive at first. So watch out when he grows up, that could get nasty.
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  #47 (permalink)  
Old 11-23-2007, 03:34 PM
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Quote:
Originally Posted by KimoWD View Post
There is also the increase of heartbeat/sweating/hot temperature that could be quantified.
This has been mentioned a few times now,

http://en.wikipedia.org/wiki/Galvanic_skin_response

would be great for doing research but not so practical for general poker.

Polygraph = tilt detector?
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  #48 (permalink)  
Old 11-23-2007, 03:43 PM
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Quote:
Originally Posted by KimoWD View Post
Second, I think that I have found a miraculous way to never tilt while playing. I have a 4 weeks old baby and i take him in my arms for all my sessions. I stay calm throughout the entire session for 100% of the sessions as of today since I have been doing it.

this is not a permanent fix since he will grow up, but is there something I can learn from this?
Seems like what you have here is a tactile/visual/emotional cue that is too powerful to ignore that short term results are, in the grand scheme, totally meaningless.

I remember 2p2 poster bisonbison used to advocate placing a stuffed dinosaur in close visual proximity while playing with a message to the effect of 'this is the only monster i see' to encourage compulsive value betting for small stakes limit games.

The implication for defining tilt? We can work backwards a bit, if we know what fixes the problem maybe we can figure out what was broken in the first place. Maybe a sure fire sign of tilt isnt so much the addition of frustration and anger but forgetting about positive things you care about a great deal more than the results of a single session?
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  #49 (permalink)  
Old 11-23-2007, 07:06 PM
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ae, how much for a motherbear's pepperoni pizza / breadsticks

theres your measurement lol
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  #50 (permalink)  
Old 11-23-2007, 09:14 PM
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Originally Posted by Efficent View Post
The implication for defining tilt? We can work backwards a bit, if we know what fixes the problem maybe we can figure out what was broken in the first place. Maybe a sure fire sign of tilt isnt so much the addition of frustration and anger but forgetting about positive things you care about a great deal more than the results of a single session?
Hmm, the last phrase has really caught my attention. I will have to work on that, it seems really plausible that could help me alot.
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